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MapCellTracker

Shows the cells you've seen on the map, with the game's own icons and tooltips. Spreads out piles under the mouse, and moves Echolocation's markers out of rock.

Client-only

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0
Downloads
10
Version
0.5.0
Updated
Author
mickdekkers
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Runs on
Client-only

Description

Map Cell Tracker

A small quality-of-life mod for Primordialis: keep track of cells you've come across on the map.

A screen recording displaying the map and cell icons being interacted with

What it does

See every cell you've discovered on the map. Each cell pickup you've seen shows up on the map with its own icon, drawn just like the pickup looks in the world. Combo cells get their shifting colors and a ring of rainbow dots, like the sparkle around them in the world.

The map, with an icon for every cell pickup you've seen

Only what you've seen. A cell shows up once you've been close enough to see it: as far as the fog clears around you, and closer the darker it is, so dark areas, meant to be searched with a light cell, keep their secrets. Cells you've seen stay on the map, also after restarting the game.

Tell piles apart. Where icons overlap, point at them and they spread out, with a line back to where each one really is.

A pile of icons, spread out under the mouse

Read about a cell without swimming to it. Point at an icon to get the same tooltip the game shows for a pickup right next to you: the cell's name, description, cost and genome size, and what picking it up would change.

Icons where the cells really are. The game leaves far-away pickups where they spawned, sometimes inside rock, and only pushes them out once you get close. The mod shows them where they'll end up, so you don't plan a trip to a cell buried in a wall. If you have the Echolocation mutation, its markers get the same fix.

Why

Building a creature is all about finding the right cells, but the map only shows where you've been, not what you left behind. Going back for a cell meant remembering where you saw it, and Echolocation's dots don't say which cell they are. This mod puts that on the map, using the game's own icons and tooltips so it feels like part of the game.

Install

Install it with a mod manager for Hexium, such as Gale, which also installs the Nucleus mod loader it needs, and start the game from there. The main menu then shows "Map Cell Tracker" and its version under the game's, in the bottom-left corner, so you can tell it's loaded. Explore a bit, and open the map.

The mod also works without a mod manager, with the game's own launch option: see the install steps on GitHub.

Settings and your found cells

The mod keeps its settings (primordialis_qol.toml), its log and the cells you've found in the game folder, not in the mod manager's profile, so they stay when you update the mod. To open the game folder: in Steam, right-click Primordialis, then Manage → Browse local files. The settings are all on by default, and changes apply right away, even while the game is running.

More

  • Is it safe? It only changes what you see, never goes online, and leaves your game files and saves alone. It's open source, and each release is built by GitHub from the code and scanned on VirusTotal.
  • Troubleshooting, and reporting a problem.

Changelog

0.5.0 Latest

Added

  • The mod is on Hexium, so mod managers like Gale can install and update it, together with the Nucleus mod loader it needs. Each release on GitHub also comes with the package mod managers install.
0.4.0

Changed

  • The mod is now called Map Cell Tracker, also in the menus. Nothing changes when you update: the DLL keeps its name, and your settings and found cells carry over.
  • The mod now keeps its settings and found cells in the game folder however it's loaded, also with Nucleus or a mod manager, so they stay when you update the mod or load it another way. With Nucleus, the first time it starts, it moves them there from next to primordialis_qol.dll.
0.3.1

Added

  • The mod can be loaded by the Nucleus mod loader, alongside Nucleus mods: put it in a primordialis_qol folder inside Nucleus's mods folder (see the README).

Fixed

  • Changes to primordialis_qol.toml saved while the game is starting up are no longer ignored until the file is changed again.

7 older entries, full version history & downloads →

Files

6 files · 1.8 MB download

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Manual installation instructions
1

Install Nucleus

Nucleus is required to run mods in Primordialis.

Download Nucleus 1.0.5 · View mod page

Check out the mod page for detailed installation instructions.

2

Install MapCellTracker

This mod only needs to be installed on the client.

Download MapCellTracker 0.5.0

Extract the ZIP and place the file(s) into the BepInEx/plugins/ folder inside your Primordialis game folder.